Aquaman Power Set - 76 PP

POWERS - 75 PP

 * Aquatic: Immunity 03 (Cold, Drowning, Pressure), Movement 01 (Environmental Adaptation: Aquatic), Senses 01 (Low-Light Vision) • 06 points
 * Marine Telepathy: Array (59 points)
 * Summon Marine Life 8, Horde, Mental Link, Multiple Minions 2 (4 minions), Variable General Type (Marine Life), Limited to in or near water • 57 points
 * Summon Marine Life 4, Horde, Mental Link, Multiple Minions 4 (16 minions), Variable General Type (Marine Life), Limited to in or near water • 1 point
 * Comprehend Animals 2, Mental Communication 4, Limited to Marine Life • 1 point
 * Swimming: Swimming 10 (500 MPH/ 805 KPH/ 434 Knots/ 733 FPS/ 224? MPS) - 10 Points

SKILLS

 * None

ADVANTAGES - 01 PP

 * Favored Environment (Aquatic)

COMPLICATIONS

 * Weakness: Aquaman dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

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